Thursday 18 October 2012

Assignment 3 - Gallery Modular

The SANAA Zollverein Design School focuses strong on the concept of a grid design while also playing with the viewer’s perception of scale. By having a large unorganised grid of windows it doesn’t allow the viewer the ability to establish sizes of area or heights of floors which draws back on its impact on the local setting. Similarly BIG’s design the Wall in Taipei City also uses similar concepts in that it has a grid design and at first look it appears to be quite a regular grid but to increase their building floor space they have wrapped the building along a curved path. The Wall in Taipei City also has a strong concept of a porous scale with the large openings allowing light and atmosphere to pass through reducing the perception the viewer has of the size and impact of the building. I have therefore decided to follow these two concepts of the grid design and the use of this porous scale theme to design an art gallery. The art gallery follows the cube and irregular window layout to reduce the sense of scale achieved as well as establishing itself along a path that weaves through the local setting leaving it with a minimal impact.


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Link to Interactive PDF with embeded model download:


Wednesday 10 October 2012

Assignment 3 - Update


 This is the direction I am taking with this assignment I plan on designing an art gallery with two main exhibition spaces. The two concepts being the grid designed which is followed through the size of each cube and also the windows which will be added to each face, the other concept is trying to make quite a solid building as 'porous' as possible by having gaps between walls and large window opeinings etc to allow light and environments to pass through. 


Similarly to the Wall in Taipei by BIG Architects as you walk through the gallery you will follow a path created by the building footprint as well as the interior allocation of spaces with the grid concept in mind.



Continuing with the fllowing of a path the building will wrap over the landscape in the cryengine environment which is suggested in this photo with the changing floor levels.